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Programming paradigms

A deep-dive into programming paradigms:

  • Functional programming
  • Object oriented programming
  • Imperative programming
  • Reactive Programming

Functional programming

Treats computation as the evaluation of pure functions, avoiding mutable state and side effects

  • Pure Functions: No side effects; same input always gives the same output
  • Immutability: No variable mutations; state changes create new data structures
  • Higher-Order Functions: Functions can take other functions as arguments
  • Composition: Functions are combined to build complex logic

Example: Scala, Haskell, Clojure

Object oriented programming

Organizes code around objects that encapsulate state (fields) and behavior (methods)

  • Groups related data & behavior into objects (Encapsulation)
  • Enables code reuse via class hierarchies (Inheritance)
  • Objects of different types can be treated uniformly (Polymorphism)
  • State encapsulated in objects, often mutable

Example: Java, C#, C++

Imperative programming

Focuses on explicitly defining a sequence of commands that change program state

Uses mutable state and control structures (loops, conditionals)

Example: C, Rust

Reactive programming

Programming with asynchronous data streams where changes propagate automatically

Ideal for real-time applications, event-driven systems, UI frameworks

Example: Akka streams, React

Which One to Use?

  • Use FP when working with data transformations, parallelism, or writing highly maintainable code
  • Use OOP when modeling real-world entities with behavior
  • Use Imperative when performance optimization or low-level control is needed
  • Use Reactive when dealing with event-driven, async flows (e.g., UIs, distributed systems, real-time analytics)