Programming paradigms
A deep-dive into programming paradigms:
- Functional programming
- Object oriented programming
- Imperative programming
- Reactive Programming
Functional programming
Treats computation as the evaluation of pure functions, avoiding mutable state and side effects
- Pure Functions: No side effects; same input always gives the same output
- Immutability: No variable mutations; state changes create new data structures
- Higher-Order Functions: Functions can take other functions as arguments
- Composition: Functions are combined to build complex logic
Example: Scala, Haskell, Clojure
Object oriented programming
Organizes code around objects that encapsulate state (fields) and behavior (methods)
- Groups related data & behavior into objects (Encapsulation)
- Enables code reuse via class hierarchies (Inheritance)
- Objects of different types can be treated uniformly (Polymorphism)
- State encapsulated in objects, often mutable
Example: Java, C#, C++
Imperative programming
Focuses on explicitly defining a sequence of commands that change program state
Uses mutable state and control structures (loops, conditionals)
Example: C, Rust
Reactive programming
Programming with asynchronous data streams where changes propagate automatically
Ideal for real-time applications, event-driven systems, UI frameworks
Example: Akka streams, React
Which One to Use?
- Use FP when working with data transformations, parallelism, or writing highly maintainable code
- Use OOP when modeling real-world entities with behavior
- Use Imperative when performance optimization or low-level control is needed
- Use Reactive when dealing with event-driven, async flows (e.g., UIs, distributed systems, real-time analytics)